// Copyright Epic Games, Inc. All Rights Reserved. using System; namespace UnrealGameSyncCmd { internal class CommandInfo { public string Name { get; } public Type Type { get; } public Type? OptionsType { get; } public string? Usage { get; } public string? Brief { get; } public CommandInfo(string name, Type type, Type? optionsType, string? usage, string? brief) { Name = name; Type = type; OptionsType = optionsType; Usage = usage; Brief = brief; } } }