// Copyright Epic Games, Inc. All Rights Reserved. using System.Threading.Tasks; using Microsoft.Extensions.Logging; using UnrealGameSyncCmd.Utils; namespace UnrealGameSyncCmd.Commands { internal class VersionCommand : Command { public override Task ExecuteAsync(CommandContext context) { ILogger logger = context.Logger; string version = VersionUtils.GetVersion(); logger.LogInformation("UnrealGameSync {Version}", version); return Task.CompletedTask; } } }