// Copyright Epic Games, Inc. All Rights Reserved. using EpicGames.Core; namespace UnrealGameSyncCmd.Options { internal class InitCommandOptions : ConfigCommandOptions { [CommandLine("-Client=")] public string? ClientName { get; set; } [CommandLine("-Branch=")] public string? BranchPath { get; set; } [CommandLine("-Project=")] public string? ProjectName { get; set; } [CommandLine("-ClientRoot=")] public string? ClientRoot { get; set; } [CommandLine("-IgnoreExistingClients")] public bool IgnoreExistingClients { get; set; } } }