// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "EnvironmentQuery/EnvQueryContext.h" #include "EnvQueryContext_Querier.generated.h" struct FEnvQueryContextData; struct FEnvQueryInstance; UCLASS(MinimalAPI) class UEnvQueryContext_Querier : public UEnvQueryContext { GENERATED_UCLASS_BODY() virtual void ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const override; };