// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "DataProviders/AIDataProvider.h" #include "EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h" #include "EnvQueryTest_PathfindingBatch.generated.h" UCLASS(MinimalAPI) class UEnvQueryTest_PathfindingBatch : public UEnvQueryTest_Pathfinding { GENERATED_UCLASS_BODY() /** multiplier for max distance between point and context */ UPROPERTY(EditDefaultsOnly, Category = Pathfinding, AdvancedDisplay) FAIDataProviderFloatValue ScanRangeMultiplier; AIMODULE_API virtual void RunTest(FEnvQueryInstance& QueryInstance) const override; AIMODULE_API virtual FText GetDescriptionTitle() const override; };