// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Templates/SubclassOf.h" #include "Perception/AISense.h" #include "Perception/AISenseConfig.h" #include "Perception/AISense_Team.h" #include "AISenseConfig_Team.generated.h" UCLASS(meta = (DisplayName = "AI Team sense config"), MinimalAPI) class UAISenseConfig_Team : public UAISenseConfig { GENERATED_UCLASS_BODY() public: virtual TSubclassOf GetSenseImplementation() const override { return UAISense_Team::StaticClass(); } };