// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Tasks/AITask.h" #include "AITask_LockLogic.generated.h" /** Locks AI logic until removed by external trigger */ UCLASS(MinimalAPI) class UAITask_LockLogic : public UAITask { GENERATED_UCLASS_BODY() };