// Copyright Epic Games, Inc. All Rights Reserved. // Common implementation that can be shared by mnay ARSystemSupport implementations #pragma once #include "ARSystem.h" #define UE_API AUGMENTEDREALITY_API class FARSystemSupportBase : public IARSystemSupport { public: UE_API virtual bool OnPinComponentToARPin(USceneComponent* ComponentToPin, UARPin* Pin) override; }; #undef UE_API