// Copyright Epic Games, Inc. All Rights Reserved. #include "D3D12RHIDefinitions.h" #if D3D12RHI_SUPPORTS_LEGACY_BARRIERS #include "D3D12ThirdParty.h" D3D12_RESOURCE_STATES GetSkipFastClearEliminateStateFlags() { return {}; } #endif // D3D12RHI_SUPPORTS_LEGACY_BARRIERS