// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosLog.h" #include "ChaosModule.h" #include "CoreMinimal.h" #include "ProfilingDebugging/CsvProfiler.h" DEFINE_LOG_CATEGORY(LogChaosGeneral); DEFINE_LOG_CATEGORY(LogChaosThread); DEFINE_LOG_CATEGORY(LogChaosSimulation); DEFINE_LOG_CATEGORY(LogChaosDebug); DEFINE_LOG_CATEGORY(LogChaos); DEFINE_LOG_CATEGORY(LogChaosDataflow); // UE_DEPRECATED(5.7, "Use LogChaos instead") PRAGMA_DISABLE_DEPRECATION_WARNINGS DEFINE_LOG_CATEGORY(UManagedArrayLogging); PRAGMA_ENABLE_DEPRECATION_WARNINGS CSV_DEFINE_CATEGORY_MODULE(CHAOS_API, Chaos, true); CSV_DEFINE_CATEGORY_MODULE(CHAOS_API, PhysicsVerbose, false); CSV_DEFINE_CATEGORY_MODULE(CHAOS_API, PhysicsCounters, false);