// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GeometryCollection/ManagedArray.h" #include "Field/FieldSystemTypes.h" #include "Field/FieldSystem.h" #include "Field/FieldSystemNodes.h" #include "GeometryCollection/GeometryCollectionAlgo.h" #include "GeometryCollection/GeometryCollectionSimulationTypes.h" namespace PhysicsFieldCommand { }