// Copyright Epic Games, Inc. All Rights Reserved. #include "Chaos/ChaosSolver.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ChaosSolver) DEFINE_LOG_CATEGORY_STATIC(FSC_Log, NoLogging, All); UChaosSolver::UChaosSolver(const FObjectInitializer& ObjectInitializer) : UObject(ObjectInitializer) { check(ObjectInitializer.GetClass() == GetClass()); }