// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EntitySystem/MovieScenePropertyMetaData.h" #include "EntitySystem/MovieScenePropertyRegistry.h" #include "EntitySystem/MovieSceneComponentRegistry.h" namespace UE { namespace MovieScene { template void TPropertyMetaDataComponents>::Initialize(FComponentRegistry* ComponentRegistry, MakeTCHARPtr... DebugNames) { Initialize(ComponentRegistry->NewComponentType(DebugNames, EComponentTypeFlags::CopyToOutput)...); } } // namespace MovieScene } // namespace UE