// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneTextPropertySystem.h" #include "MovieSceneTracksComponentTypes.h" #include "Systems/TextChannelEvaluatorSystem.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneTextPropertySystem) UMovieSceneTextPropertySystem::UMovieSceneTextPropertySystem(const FObjectInitializer& InObjectInitializer) : Super(InObjectInitializer) { BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Text); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UTextChannelEvaluatorSystem::StaticClass(), GetClass()); } } void UMovieSceneTextPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }