// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EntitySystem/MovieSceneEntitySystem.h" #include "TextChannelEvaluatorSystem.generated.h" /** System responsible for evaluating Text channels */ UCLASS(MinimalAPI) class UTextChannelEvaluatorSystem : public UMovieSceneEntitySystem { GENERATED_BODY() public: UTextChannelEvaluatorSystem(const FObjectInitializer& InObjectInitializer); //~ Begin UMovieSceneEntitySystem virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override; virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; //~ End UMovieSceneEntitySystem };