// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Tracks/MovieScenePropertyTrack.h" #include "MovieSceneTransformTrack.generated.h" struct FMovieSceneInterrogationKey; /** * Handles manipulation of 3D transform properties in a movie scene */ UCLASS(MinimalAPI) class UMovieSceneTransformTrack : public UMovieScenePropertyTrack { GENERATED_UCLASS_BODY() public: // UMovieSceneTrack interface virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; };