// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AI/Navigation/NavigationTypes.h" #include "CoreMinimal.h" #include "NavAreas/NavArea.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "NavArea_LowHeight.generated.h" class UObject; /** Special area that can be generated in spaces with insufficient free height above. Cannot be traversed by anyone. */ UCLASS(Config = Engine, MinimalAPI) class UNavArea_LowHeight : public UNavArea { GENERATED_UCLASS_BODY() public: virtual bool IsLowArea() const override { return true; } };