// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 #include "CoreMinimal.h" #endif #include "NavAreas/NavArea.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "NavArea_Obstacle.generated.h" class UObject; /** In general represents a high cost area, that shouldn't be traversed by anyone unless no other path exist.*/ UCLASS(Config = Engine, MinimalAPI) class UNavArea_Obstacle : public UNavArea { GENERATED_UCLASS_BODY() };