// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PostProcess/PostProcessCompositePrimitivesCommon.h" class FVirtualShadowMapArray; #if UE_ENABLE_DEBUG_DRAWING FScreenPassTexture AddDebugPrimitivePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, int32 ViewIndex, FSceneUniformBuffer& SceneUniformBuffer, FVirtualShadowMapArray* VirtualShadowMapArray, const FCompositePrimitiveInputs& Inputs); #endif bool IsDebugPrimitivePassEnabled(const FViewInfo& View);