// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/ArrayView.h" namespace Audio { SIGNALPROCESSING_API void EncodeMonoAmbisonicMixIn(TArrayView Src, TArrayView Dst, TArrayView AmbisonicGains); SIGNALPROCESSING_API void DecodeMonoAmbisonicMixIn(TArrayView Src, TArrayView Dst, TArrayView AmbisonicGains); }