// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "uLang/CompilerPasses/IParserPass.h" #define UE_API VERSECOMPILER_API namespace uLang { class CParserPass : public IParserPass { public: //~ Begin IParserPass interface UE_API virtual void ProcessSnippet(const uLang::TSRef& OutVst, const CUTF8StringView& TextSnippet, const SBuildContext& BuildContext, const uint32_t VerseVersion, const uint32_t UploadedAtFNVersion) const override; //~ End IParserPass interface }; } // namespace uLang #undef UE_API