//-***************************************************************************** // // Copyright (c) 2009-2011, // Sony Pictures Imageworks, Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #ifndef AbcClients_WFObjConvert_ParseReader_h #define AbcClients_WFObjConvert_ParseReader_h //-***************************************************************************** // Breaking my rules here about Foundation.h, to minimize recompiling // of the parser, which takes FOREVER. Stupid templates. #include #include #include #include #include namespace AbcClients { namespace WFObjConvert { //-***************************************************************************** // This is a helper class used by the parser, that redirects input into // the virtual reader class. class Reader; typedef long long pindex_t; //-***************************************************************************** class ParseReader { public: typedef Imath::Vec3 V3idx; typedef std::vector::size_type size_type; ParseReader( Reader &iReadInto ); void start( const std::string &iStringName ); void error( const std::string &iStringName, const std::string &iError, size_type iLine ); void finish( const std::string &iStringName, size_type iNumLines ); void v( std::vector const & vals ); void vt( std::vector const & vals ); void vn( std::vector const & vals ); void vp( std::vector const & vals ); void f( std::vector const &vals ); void l( std::vector const &vals ); void p( std::vector const &vals ); void g( std::vector const &vals ); void o( std::string const &val ); void mtllib( std::string const &val ); void maplib( std::string const &val ); void usemtl( std::string const &val ); void usemap( std::string const &val ); void trace_obj( std::string const &val ); void shadow_obj( std::string const &val ); void bevel( bool b ); void cinterp( bool b ); void dinterp( bool b ); void sB( bool b ); void s( int s ); void lod( int l ); protected: Reader &m_readInto; size_type m_numV; size_type m_numVt; size_type m_numVn; size_type m_numVp; std::set m_groups; }; } // End namespace WFObjConvert } // End namespace AbcClients #endif