// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; using EpicGames.Core; public class VKQuality : ModuleRules { public VKQuality(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string VKQualityBasePath = Target.UEThirdPartySourceDirectory + "vkquality"; if (Target.Platform == UnrealTargetPlatform.Android) { PublicSystemIncludePaths.Add(VKQualityBasePath + "/vkq_library/vkquality/src/main/cpp"); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "VKQuality_UPL.xml")); } } }