[/Script/GameProjectGeneration.TemplateProjectDefs] Categories=Games LocalizedDisplayNames=(Language="en",Text="Vehicle") LocalizedDescriptions=(Language="en",Text="This template features a sports car and an offroad vehicle with a double wishbone suspension, as well as a HUD displaying the current gear and speed. Vehicle movement can be controlled with keyboard, controller, steering wheel, or virtual joystick on a touch device. You can select a genre-specific starting point from the Variants drop-down. The C++ version includes code and content for all variants.") LocalizedDisplayNames=(Language="ko",Text="비히클") LocalizedDescriptions=(Language="ko",Text="이 템플릿에는 스포츠카와 더블 위시본 서스펜션이 장착된 오프로드 차량, 그리고 현재 기어와 속도를 표시하는 HUD가 있습니다. 차량의 움직임은 키보드, 컨트롤러, 스티어링 휠 또는 터치 디바이스의 가상 조이스틱으로 제어할 수 있습니다. 배리언트 드롭다운에서 장르에 맞게 시작할 옵션을 선택할 수 있습니다. C++ 버전에는 모든 배리언트에 대한 코드와 콘텐츠가 포함되어 있습니다.") LocalizedDisplayNames=(Language="ja",Text="ビークル") LocalizedDescriptions=(Language="ja",Text="このテンプレートには、スポーツ カーとダブル ウィッシュボーン サスペンションを備えたオフロード車、そして現在のギアと速度を表示する HUD が含まれています。車の動きは、キーボード、コントローラー、ステアリング ホイール、またはタッチ デバイスのバーチャル ジョイスティックで操作できます。[バリアント] ドロップダウンからジャンル固有の開始点を選択できます。C++ バージョンには、すべてのバリアントのコードとコンテンツが含まれています") LocalizedDisplayNames=(Language="zh-Hans",Text="载具模板") LocalizedDescriptions=(Language="zh-Hans",Text="此模板展示了一辆跑车和一辆配备双叉臂悬架的越野车,同时还有一块抬头显示器,可显示当前挡位和速度。载具的移动可以通过键盘、手柄、方向盘或触控设备上的虚拟摇杆来控你。你可以从“变体(Variants)”下拉菜单中选择特定游戏类型的起始点。C++ 版本包含了所有变体的代码和内容。") ; This project uses a thumbnail as the project icon bThumbnailAsIcon=true ClassTypes=GameMode, WheeledVehicle, HUD, SpringArmComponent, CameraComponent, PhysicalMaterial AssetTypes=Static Mesh, Landscape, Material, Instance, Physical Material, Texture, Skeletal Mesh, Skeleton, Physics Asset, Animation Blueprint, Data Asset, Vehicle Wheel FoldersToIgnore=Binaries FoldersToIgnore=Build FoldersToIgnore=Intermediate FoldersToIgnore=Saved FoldersToIgnore=Media FilesToIgnore="%TEMPLATENAME%.uproject" FilesToIgnore="%TEMPLATENAME%.png" FilesToIgnore="Config/TemplateDefs.ini" FilesToIgnore="Config/config.ini" FilesToIgnore="%TEMPLATENAME%.opensdf" FilesToIgnore="%TEMPLATENAME%.sdf" FilesToIgnore="%TEMPLATENAME%.v11.suo" FilesToIgnore="%TEMPLATENAME%.v12.suo" FilesToIgnore="%TEMPLATENAME%.sln" FilesToIgnore="Manifest.json" FilesToIgnore="contents.txt" FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%") FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor") FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) SortKey=ZVehicle_Adv SharedContentPacks=(MountName="Vehicles",DetailLevels=("Standard")) SharedContentPacks=(MountName="Input",DetailLevels=("High"))