// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ObjectChooserWidgetFactories.h" #include "Widgets/SWidget.h" class UChooserTable; struct FChooserColumnBase; namespace UE::ChooserEditor { CHOOSEREDITOR_API TSharedRef MakeColumnHeaderWidget(UChooserTable* Chooser, FChooserColumnBase* Column, const FText& ColumnName,const FText& ColumnTooltip, const FSlateBrush* ColumnIcon, TSharedPtr DebugWidget, FChooserWidgetValueChanged ValueChanged = FChooserWidgetValueChanged()); }