// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Private/Common.ush" Texture2D InputTexture; SamplerState InputSampler; float2 ScaleUV; static const float2 CenterUV = 0.5f; void MainPS( noperspective float4 InUVAndScreenPos : TEXCOORD0, out float4 OutColor : SV_Target0 ) { float2 UV = InUVAndScreenPos.xy; UV = ((UV - CenterUV) * ScaleUV) + CenterUV; OutColor = InputTexture.Sample(InputSampler, UV); }