// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IRewindDebugger.h" #include "IRewindDebuggerExtension.h" namespace UE::FieldNotification { class FRewindDebugger : public IRewindDebuggerExtension { public: virtual void Update(float DeltaTime, IRewindDebugger* RewindDebugger) override; virtual void RecordingStarted(IRewindDebugger* RewindDebugger) override; virtual void RecordingStopped(IRewindDebugger* RewindDebugger) override; }; } //namespace