// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ChaosCachingEditor : ModuleRules { public ChaosCachingEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "InputCore", "Engine", "UnrealEd", "PropertyEditor", "BlueprintGraph", "ToolMenus", "PhysicsCore", "ChaosCaching", "GeometryCollectionEngine", "LevelEditor", "LevelSequence", "MovieScene", "MovieSceneTools", "MovieSceneTracks", "SequencerCore", "Sequencer", "TimeManagement", "EditorFramework", "TakesCore", "TakeRecorder", "SceneOutliner", "TakeTrackRecorders", }); SetupModulePhysicsSupport(Target); PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); } } }