// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include namespace ChaosFlesh { #if WITH_EDITOR bool CHAOSFLESHENGINE_API ReadGEO(const std::string& filename, TMap& IntVars, TMap>& IntVectorVars, TMap>& FloatVectorVars, TMap, TArray>>& IndexedStringVars, std::ostream* errorStream=nullptr); #endif // WITH_EDITOR } // namespace ChaosFlesh