// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChaosOutfitAssetEngine : ModuleRules { public ChaosOutfitAssetEngine(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "ChaosClothAssetEngine", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Chaos", "ChaosClothAsset", "DataflowEngine", "Engine", "MeshResizingCore", "RenderCore", "RHI", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "DerivedDataCache", } ); } }