// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChaosRigidAssetNodes : ModuleRules { public ChaosRigidAssetNodes(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "DataflowCore", "DataflowEngine", "ChaosRigidAssetEngine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", } ); SetupModulePhysicsSupport(Target); bAllowUETypesInNamespaces = true; } }