// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosRigidAssetNodesModule.h" #include "ShapeElemNodes.h" #include "PhysicsAssetDataflowNodes.h" IMPLEMENT_MODULE(FChaosRigidAssetNodesModule, ChaosRigidAssetNodes); void FChaosRigidAssetNodesModule::StartupModule() { UE::Dataflow::RegisterPhysicsAssetTerminalNode(); UE::Dataflow::RegisterPhysicsAssetNodes(); UE::Dataflow::RegisterShapeNodes(); } void FChaosRigidAssetNodesModule::ShutdownModule() { }