// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" class UDaySequenceConditionTag; class UEditableDaySequenceConditionSet; class FDaySequenceConditionSetCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance(); // IPropertyTypeCustomization interface virtual void CustomizeHeader(TSharedRef StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override; virtual void CustomizeChildren(TSharedRef StructPropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override; };