// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GlobalConfigurationDataTests : TestModuleRules { static GlobalConfigurationDataTests() { TestMetadata = new Metadata() { TestName = "GlobalConfigurationData", TestShortName = "GlobalConfigurationData" }; } public GlobalConfigurationDataTests(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "GlobalConfigurationDataCore" }); } }