// Copyright Epic Games, Inc. All Rights Reserved. #include "TestCommon/Initialization.h" #include "Modules/ModuleManager.h" #include GROUP_BEFORE_GLOBAL(Catch::DefaultGroup) { InitAll(true, true); FModuleManager::LoadModulePtr(TEXT("GlobalConfigurationDataCore")); } GROUP_AFTER_GLOBAL(Catch::DefaultGroup) { CleanupAll(); }