// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/SharedPointer.h" class FName; class FSlateStyleSet; class ISlateStyle; class FMoverCVDStyle { public: static void Initialize(); static void Shutdown(); static void ReloadTextures(); static const ISlateStyle& Get(); static FName GetStyleSetName(); private: static TSharedRef Create(); static TSharedPtr StyleInstance; };