// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MutableDataflowEditor : ModuleRules { public MutableDataflowEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add(ModuleDirectory + "/Private"); PublicIncludePaths.Add(ModuleDirectory + "/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "CustomizableObject", }); PrivateDependencyModuleNames.AddRange( new string[] { "DataflowCore", "DataflowEditor", "DataflowEngine", "DataflowNodes", }); } } }