// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class IREEDriverRDG : ModuleRules { public IREEDriverRDG(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "Engine", "IREE", "NNE", "Projects", "RenderCore", "RHI", "IREEUtils", "NNERuntimeIREEShader" } ); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "Json", "ShaderCompilerCommon" } ); } if (Target.Platform == UnrealTargetPlatform.Win64 && Target.Architecture != UnrealArch.Arm64) { PublicDefinitions.Add("WITH_IREE_DRIVER_RDG"); PrivateDefinitions.Add("IREE_DRIVER_RDG_VERBOSITY=0"); } else if (Target.Platform == UnrealTargetPlatform.Linux) { PublicDefinitions.Add("WITH_IREE_DRIVER_RDG"); PrivateDefinitions.Add("IREE_DRIVER_RDG_VERBOSITY=0"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicDefinitions.Add("WITH_IREE_DRIVER_RDG"); PrivateDefinitions.Add("IREE_DRIVER_RDG_VERBOSITY=0"); } } }