// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleManager.h" #include "IREEUtilsLog.h" DEFINE_LOG_CATEGORY(LogIREEUtils); class FIREEUtilsModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override { } virtual void ShutdownModule() override { } }; IMPLEMENT_MODULE(FIREEUtilsModule, IREEUtils)