// Copyright Epic Games, Inc. All Rights Reserved. #include "NNEHlslShadersConvWinogradInputCS.h" #include "NNE.h" namespace UE::NNEHlslShaders::Internal { void FConvWinogradInputCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment) { OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FConvWinogradInputConstants::THREADGROUP_SIZE_X); } IMPLEMENT_GLOBAL_SHADER(FConvWinogradInputCS, "/NNEHlslShaders/NNEHlslShadersConvWinogradInput.usf", "ConvWinogradInput", SF_Compute); } // UE::NNEHlslShaders::Internal