// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "NNERuntimeRDGUtilsModelOptimizerBase.h" namespace UE::NNERuntimeRDGUtils::Private { class FModelOptimizerONNXToONNX : public FModelOptimizerBase { public: FModelOptimizerONNXToONNX(); virtual FString GetName() const override { return TEXT("NNEModelOptimizerFromONNXToONNX"); } }; } // namespace UE::NNERuntimeRDGUtils::Private