// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class PsdSDK : ModuleRules { public PsdSDK(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; bool bIsDebugConfig = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT); string ConfigName = bIsDebugConfig ? "Debug" : "Release"; PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "Includes")); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)) { PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Libraries", Target.Platform.ToString(), Target.Architecture.WindowsLibDir, ConfigName, "Psd.lib")); PublicDefinitions.Add("WITH_PSD"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { // TODO : Add supported libraries for Mac //PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Libraries", Target.Platform.ToString(), ConfigName, "Psd.a")); PublicDefinitions.Add("WITH_PSD"); } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { // TODO : Add supported libraries for Linux //PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Libraries", Target.Platform.ToString(), ConfigName, "Psd.a")); PublicDefinitions.Add("WITH_PSD"); } } }