// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ProceduralVegetation : ModuleRules { public ProceduralVegetation(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "DynamicWind" }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Chaos", "Engine", "RenderCore", "GeometryCore", "GeometryFramework", "Json", "JsonUtilities", "PCG", } ); } } }