// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Curves/RichCurve.h" #include "PVFloatRamp.generated.h" USTRUCT(BlueprintType) struct PROCEDURALVEGETATION_API FPVFloatRamp { GENERATED_BODY() UPROPERTY() FRichCurve EditorCurveData; FRichCurve* GetRichCurve() { return &EditorCurveData; } const FRichCurve* GetRichCurveConst() const { return &EditorCurveData; } };