// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleManager.h" #include "Textures/SlateIcon.h" DECLARE_LOG_CATEGORY_EXTERN(LogRigLogicUAFUncookedOnly, Log, All); namespace UE::UAF { class FRigLogicModuleUncookedOnly : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; static const FSlateBrush& GetIcon(); }; } // namespace UE::UAF