// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AssetActionUtility.h" #include "SubtitleAssetActionUtility.generated.h" // Asset Action Utility class for any editor right-click actions relevant to subtitles. UCLASS() class USubtitleAssetActionUtility : public UAssetActionUtility { GENERATED_BODY() public: USubtitleAssetActionUtility(); UFUNCTION(CallInEditor) void ConvertBasicOverlaysToSubtitles(); };