// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" class FRDGBuilder; class FGlobalDistanceFieldParameterData; class FGlobalDistanceFieldParameters2; namespace FNiagaraDistanceFieldHelper { NIAGARASHADER_API void SetGlobalDistanceFieldParameters(const FGlobalDistanceFieldParameterData* OptionalParameterData, FGlobalDistanceFieldParameters2& ShaderParameters); }