// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryCacheUSD : ModuleRules { public GeometryCacheUSD(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "GeometryCache", "GeometryCacheStreamer", "RenderCore", "RHI", "UnrealUSDWrapper", "USDUtilities" } ); PrivateDependencyModuleNames.AddRange( new string[] { "USDClasses", } ); PrivateIncludePathModuleNames.Add("DerivedDataCache"); } }