// Copyright Epic Games, Inc. All Rights Reserved. #include "InterchangeFbxParserModule.h" #include "InterchangeFbxParserLog.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #define LOCTEXT_NAMESPACE "FInterchangeFbxParserModule" DEFINE_LOG_CATEGORY(LogInterchangeFbxParser); FInterchangeFbxParserModule& FInterchangeFbxParserModule::Get() { return FModuleManager::LoadModuleChecked< FInterchangeFbxParserModule >(INTERCHANGEFBXPARSER_MODULE_NAME); } bool FInterchangeFbxParserModule::IsAvailable() { return FModuleManager::Get().IsModuleLoaded(INTERCHANGEFBXPARSER_MODULE_NAME); } void FInterchangeFbxParserModule::StartupModule() { } IMPLEMENT_MODULE(FInterchangeFbxParserModule, InterchangeFbxParser); #undef LOCTEXT_NAMESPACE // "InterchangeFbxParserModule"