// Copyright (c) 2023 Semyon Gritsenko using System; using System.IO; using UnrealBuildTool; public class AsyncBlueprintsExtensionUncooked : ModuleRules { public AsyncBlueprintsExtensionUncooked(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange ( new string[] { Path.Combine(ModuleDirectory, "Public") } ); PrivateIncludePaths.AddRange ( new string[] { Path.Combine(ModuleDirectory, "Private"), Path.Combine(PluginDirectory, "Source", "AsyncBlueprintsExtension", "Private") } ); PublicDependencyModuleNames.AddRange ( new string[] { "Core" } ); PrivateDependencyModuleNames.AddRange ( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "BlueprintGraph", "Projects", "AsyncBlueprintsExtension" } ); } }